Month: June 2010

Sonic tug of war

Two rooms. Two players. Two microphones. Eight speakers, four in each room. One sound assigned to each of the players. The idea was to create a sonic tug of war. Each player sits in a different room. His sound is in the other room. By changing the pitch of his voice the player has to

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Chaotic Cake

According to the chaos theory, dynamic systems are so complex and sensitive to their initial conditions that if you slightly change just one parameter then the whole outcome will be very different from the initial one. Taking that under consideration, we wanted to display if there are chaotic systems in our everyday life that we

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Sonification of sleeping posture

Can pressure be translated into sound? Do we move a lot while we are sleeping and in what position are we sleeping usually? These questions can of course be answered by placing a camera to record us while we are sleeping. For the Perceptualisation course of my Masters I developed a project that translates our

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Love will tear us apart

It started with a word: distance. The big question is what can you build with a word, how far can research go? For the 2nd semester project exhibition of the Media Technology Master program the task was to build an installation starting from one word. After doing research in every field we could imagine, we

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Twistard, An interactive arduino based twister game

The idea was to create an interactive game like the famous twister board game. The 1st player presses a button and the leds light up in order to indicate which part of his/her body to place on which pressure pad. If the first player succeeds it is the turn of the second player to press

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The idea was to create an artificial creature that gets bored and expresses its boredom. Bora gets bored, if you don’t talk to her and it gets bored, when you speak to her for more than a minute. She expresses her boredom by sighing and her eyes (LED’s) are dimming slowly. In order to establish

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